Function Index
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D
 dblclick, OpenLayers. Handler. Click
 deactivate
 defaultDblClick, OpenLayers. Control. Navigation
 defaultIcon, OpenLayers. Marker
 delayedCall, OpenLayers. Handler. Click
 destroy
 dispatch, OpenLayers. Ajax. Responders
 dispatchException, OpenLayers. Ajax. Request
 display
 distVincenty, Util
 doubleClick, OpenLayers. PanZoom
 down, OpenLayers. Handler.Drag
 Drag, OpenLayers. Handler. Drag. OpenLayers. Handler
 draw
 drawMarker, OpenLayers. Layer. Markers
E
 element, OpenLayers. Event
 emptyFunction, OpenLayers.Ajax
 endBox, OpenLayers. Handler.Box
 equals, OpenLayers. Bounds
 evalJSON, OpenLayers. Ajax. Request
 evalResponse, OpenLayers. Ajax. Request
 Events, OpenLayers. Events. OpenLayers
 execute, Fusion. Widget. About
F
 findElement, OpenLayers. Event
 fromString, OpenLayers. LonLat
dblclick: function(evt)
Handle dblclick.
deactivate: function ()
Deactivates a control and it’s associated handler if any.
deactivate: function()
deactivate: function ()
deactivate: function()
Deactivate the handler.
deactivate: function (evt)
defaultDblClick: function (evt)
OpenLayers.Marker.defaultIcon = function()
Creates a default OpenLayers.Icon.
delayedCall: function(evt)
Sets timerId to null.
destroy: function()
destroy: function ()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function ()
Deconstruct the handler.
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function(setNewBaseLayer)
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function()
Destroy this layer
destroy: function()
dispatch: function(callback,
request,
transport,
json)
dispatchException: function(exception)
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
OpenLayers.Util.distVincenty=function(p1,
p2)
doubleClick: function (evt)
down: function(evt)
This method is called during the handling of the mouse down event.
Returns OpenLayers.Handler.Drag
draw: function (px)
The draw method is called when the control is ready to be displayed on the page.
draw: function()
Creates a Drag handler, using OpenLayers.Control.PanMap.panMap and OpenLayers.Control.PanMap.panMapDone as callbacks.
draw: function()
draw: function()
Render the control in the browser.
draw: function()
draw: function(px)
Move the div to the given pixel.
draw: function(px)
Calls draw on the icon, and returns that output.
draw: function(px,
sz)
draw: function(px)
draw: function()
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw:function()
Check that a tile should be drawn, and draw it.
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
element: function(event)
Cross browser event element detection.
emptyFunction: function ()
endBox: function(end)
equals:function(bounds)
Test a two bounds for equivalence.
evalJSON: function()
{?}
evalResponse: function()
{?}
Construct an OpenLayers.Events object.
execute : function()
opens a pop-up window with the about information when invoked
findElement: function(event,
tagName)
OpenLayers.LonLat.fromString = function(str)
Alternative constructor that builds a new OpenLayers.LonLat from a parameter string