Index
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D
 dblclick, OpenLayers. Handler. Click
 deactivate
 decimalSeparator, OpenLayers. Number
 DEFAULT_PARAMS
 defaultDblClick, OpenLayers. Control. Navigation
 defaultDisabledLayerIcon, Fusion. Widget. Legend
 defaultGroupInfoIcon, Fusion. Widget. Legend
 defaultIcon, OpenLayers. Marker
 defaultLayerDWFIcon, Fusion. Widget. Legend
 defaultLayerInfoIcon, Fusion. Widget. Legend
 defaultLayerRasterIcon, Fusion. Widget. Legend
 defaultLayerThemeIcon, Fusion. Widget. Legend
 defaultRootFolderIcon, Fusion. Widget. Legend
 defaultSize, OpenLayers. Layer. MapGuide
 delayedCall, OpenLayers. Handler. Click
 destroy
 disableZoomWheel, OpenLayers. Control. Navigation
 dispatch, OpenLayers. Ajax. Responders
 dispatchException, OpenLayers. Ajax. Request
 display
 displayClass, OpenLayers. Control
 distVincenty, Util
 div
 DOTS_PER_INCH, Util
 doubleClick, OpenLayers. Control. PanZoom
 down
 Drag, OpenLayers. Handler. Drag. OpenLayers. Handler
 dragging
 dragHandler, OpenLayers. Handler.Box
 dragPan, OpenLayers. Control. Navigation
 draw
dblclick: function(evt)
Handle dblclick.
deactivate: function ()
Deactivates a control and it’s associated handler if any.
deactivate: function()
deactivate: function ()
deactivate: function()
Deactivate the handler.
deactivate: function (evt)
Decimal separator to use when formatting numbers.
{Object} Hashtable of default parameter key/value pairs
{Object} Hashtable of default parameter key/value pairs
defaultDblClick: function (evt)
{String} The default image for layers that are out of scale.
{String} The default image for groupd info
OpenLayers.Marker.defaultIcon = function()
Creates a default OpenLayers.Icon.
{String} The default image for DWF layer
{String} The default image for layer info
{String} The default image for Raster layer
{String} The default image for layers that are currently themed.
{String} The default image for the root folder
{OpenLayers.Size} Tile size as produced by MapGuide server
delayedCall: function(evt)
Sets timerId to null.
destroy: function()
destroy: function ()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function ()
Deconstruct the handler.
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function(setNewBaseLayer)
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy projection object.
disableZoomWheel : function()
dispatch: function(callback,
request,
transport)
dispatchException: function(exception)
If the optional onException function is set, execute it and then dispatch the call to any other listener registered for onException.
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
{string} This property is used for CSS related to the drawing of the Control.
OpenLayers.Util.distVincenty=function(p1,
p2)
{DOMElement}
{DOMElement}
{Integer} 72 (A sensible default)
doubleClick: function (evt)
{OpenLayers.Pixel} The pixel location of the last mousedown.
down: function(evt)
This method is called during the handling of the mouse down event.
Returns OpenLayers.Handler.Drag
{Boolean}
{Boolean} The map is currently being dragged.
{OpenLayers.Handler.Drag}
{OpenLayers.Control.DragPan}
draw: function (px)
The draw method is called when the control is ready to be displayed on the page.
draw: function()
Creates a Drag handler, using panMap and panMapDone as callbacks.
draw: function()
{DOMElement}
draw: function()
draw: function()
Render the control in the browser.
draw: function(px)
draw: function()
{DOMElement}
draw: function()
draw: function(px)
Move the div to the given pixel.
draw: function(px)
Calls draw on the icon, and returns that output.
draw: function(px,
sz)
draw: function()
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw: function()
Check that a tile should be drawn, and draw it.