dashStyle: function( style, widthFactor )
dashStyle: function( style, widthFactor )
dashStyle: function( style )
Handle dblclick.
dblclick: function( evt )
Handle dblclick.
dblclick: function( evt )
Handle double-clicks.
dblclick: function( evt )
Handle double-clicks.
dblclick: function( evt )
handle doubleclicks on cells in the grid
dblclickCell: function( e )
Deactivates this widget
deactivate: function()
Deactivate the menu by hiding it.
deactivate: function()
Deactivate the sub menu
deactivate: function( e )
Deactivate the Toolbar (when it is acting as a menu bar).
deactivate: function()
deactivate: function()
deactivate: function()
deactivate: function ()
Deactivate the handler.
deactivate: function()
Turn off the handler.
deactivate: function()
deactivate: function ( evt )
Deactivate the handler.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Tear down strategy with regard to reading new batches of remote data.
deactivate: function()
Deactivate the strategy.
deactivate: function()
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblRightClick: function ( evt )
Creates a default OpenLayers.Icon.
OpenLayers.Marker.defaultIcon = function()
defaultMouseDown: function ( evt )
defaultMouseDown: function ( evt )
defaultMouseMove: function ( evt )
defaultMouseMove: function ( evt )
defaultMouseOut: function ( evt )
defaultMouseOut: function ( evt )
defaultMouseUp: function ( evt )
defaultMouseUp: function ( evt )
User spun scroll wheel down
defaultWheelDown: function( evt )
User spun scroll wheel up
defaultWheelUp: function( evt )
Report an error in loading the defs file, but continue on using WGS84
defsFailed: function()
Continues the Proj object initilization once the def file is loaded
defsLoaded: function()
OpenLayers.Util.deg = function( x )
Sets timerId to null.
delayedCall: function( evt )
Triggers pause callback.
delayedCall: function( evt )
Sets rightclickTimerId to null.
delayedRightCall: function( evt )
deregister a callback function when you no longer want to recieve it.
deregisterForEvent : function( eventID, f )
Sets several derived constant values and initialization of datum and ellipse parameters.
deriveConstants: function()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function ()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Destroy this geometry.
destroy: function()
Deconstruct the handler.
destroy: function ()
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function()
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function( setNewBaseLayer )
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Destroy projection object.
destroy: function()
destroy: function()
destroy: function()
Iterate through and call destroy() on each feature, removing it from the local array
destroyAllFeatures: function()
Destroy temporary geometries
destroyFeature: function( force )
Destroy the temporary geometries
destroyFeature: function( force )
Destroy temporary geometries
destroyFeature: function( force )
Destroys marker.
destroyMarker: function()
destroyMarker: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroys the popup created via createPopup.
destroyPopup: function()
destroyPopup: function()
destroyTile: function( tile )
Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.
determineZIndex: function( node )
Digitizes a circle and passes the value to a function for processing.
digitizeCircle: function( options, callback )
Digitizes a line and passes the value to a function for processing.
digitizeLine: function( options, callback )
Digitizes a line string and passes the value to a function for processing.
digitizeLineString: function( options, callback )
Digitizes a point and passes the value to a function for processing.
digitizePoint: function( options, callback )
Digitizes a polygon and passes the value to a function for processing.
digitizePolygon: function( options, callback )
Digitizes a rectangle and passes the value to a function for processing.
digitizeRectangle: function( options, callback )
Disables this widget.
disable: function()
Disable the capture box.
disable: function()
disableZoomBox : function()
disableZoomWheel : function()
dispatch: function( callback, request, transport )
If the optional onException function is set, execute it and then dispatch the call to any other listener registered for onException.
dispatchException: function( exception )
send a request to the MapGuide Open Source server using XMLHttpRequest and return the result to the specified function.
dispatchRequest : function( r, f )
Hide or show the icon
display: function( display )
Set the display on the pane
display: function( display )
Call the display method of the appropriate parent class.
display: function()
Hide or show the icon
display: function( display )
Hide or show the icon
display: function( display )
Let the user know their browser isn’t supported.
displayError: function()
OpenLayers.Geometry.distanceToSegment = function( point, segment )
Called when the drag handler is done dragging.
doneDragging: function( pixel )
Called to change the sorting of the data
doSort : function ( col, sort, data, ret, options )
Carries out the actual map zoom based on the wheel movement
doWheelChange: function( evt, deltaZ )
This method is called during the handling of the mouse down event.
down: function( evt )
Handle mousedown and touchstart.
down: function( evt )
Handle mousedown and touchstart.
down: function( evt )
Start drawing a new feature
down: function( evt )
Called when the drag handler detects a mouse-down.
downFeature: function( pixel )
Called when the drag handler detects a mouse-down.
downFeature: function( pixel )
This private method is factorized from mouseup and touchend methods
dragend: function ( evt )
In a horizontally split container, handle a bar being dragged left or right by resizing the elements on either side of the bar.
dragHorizontal: function( obj )
This private method is factorized from mousemove and touchmove methods
dragmove: function ( evt )
This private method is factorized from mousedown and touchstart methods
dragstart: function ( evt )
In a vertically split container, handle a bar being dragged up or down by resizing the elements on either side of the bar.
dragVertical: function( obj )
begins the process of creating the items
draw: function ()
actually does the work of creating the view
draw: function ()
The draw method is called when the control is ready to be displayed on the page.
draw: function ( px )
Creates a Drag handler, using panMap and panMapDone as callbacks.
draw: function()
draw: function()
{DOMElement}
draw: function()
draw: function()
draw: function()
Render the control in the browser.
draw: function()
draw: function( px )
{DOMElement}
draw: function()
draw: function()
draw: function()
Move the div to the given pixel.
draw: function( px )
Calls draw on the icon, and returns that output.
draw: function( px )
draw: function( px, sz )
Constructs the elements that make up the popup.
draw: function( px )
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw: function( deferred )
Check that a tile should be drawn, and draw it.
draw: function()
Check that a tile should be drawn, and load features for it.
draw:function()
Virtual function for drawing Circle Geometry.
drawCircle: function( node, geometry )
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius )
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius )
Render a circle.
drawCircle: function( node, geometry, radius )
Called to draw External graphics.
drawExternalGraphic: function( geometry, style, featureId )
drawFeature: function( geometry )
Render geometries on the temporary layer.
drawFeature: function()
Render features on the temporary layer.
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function()
Draw the feature.
drawFeature: function( feature, style )
Draw the feature.
drawFeature: function( feature, style )
Draw the feature.
drawFeature: function( feature, style )
Draw the capture box, rotate handle etc.
drawFeatures: function()
Draw a geometry.
drawGeometry: function( geometry, style, featureId )
Used when looping (in redraw) over the features; draws the canvas.
drawGeometry: function( geometry, style, featureId )
Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
drawGeometry: function( geometry, style, featureId )
Given a node, draw a geometry on the specified layer.
drawGeometryNode: function( node, geometry, style )
This method is only called by the renderer itself.
drawLinearRing: function( geometry, style, featureId )
Virtual function for drawing LinearRing Geometry.
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry )
Render a linearring
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawLineString: function( geometry, style, featureId )
Virtual function for drawing LineString Geometry.
drawLineString: function( node, geometry )
This method is only called by the renderer itself.
drawLineString: function( node, geometry )
This method is only called by the renderer itself.
drawLineString: function( node, geometry )
Render a linestring.
drawLineString: function( node, geometry )
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker )
Called to draw Well Known Graphic Symbol Name.
drawNamedSymbol: function( geometry, style, featureId )
This method is only called by the renderer itself.
drawPoint: function( geometry, style, featureId )
Virtual function for drawing Point Geometry.
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawPoint: function( node, geometry )
Render a point
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( geometry, style, featureId )
Virtual function for drawing Polygon Geometry.
drawPolygon: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( node, geometry )
Render a polygon
drawPolygon: function( node, geometry )
Virtual function for drawing Rectangle Geometry.
drawRectangle: function( node, geometry )
This method is only called by the renderer itself.
drawRectangle: function( node, geometry )
This method is only called by the renderer itself.
drawRectangle: function( node, geometry )
Render a rectangle
drawRectangle: function( node, geometry )
this method does the heavy lifting of drawing a single record into the grid
drawRow: function( record, index, position )
Draw the snapping line
drawSnappingHint: function( angle )
clears the grid and redraws the store.
drawStore: function()
Function for drawing text labels.
drawText: function( featureId, style, location )
This method is only called by the renderer itself.
drawText: function( location, style )
Function for drawing text labels.
drawText: function( featureId, style, location )
This method is only called by the renderer itself.
drawText: function( featureId, style, location )
Function for drawing text labels.
drawText: function( featureId, style, location )
This method is only called by the renderer itself.
drawText: function( featureId, style, location )
Draws the first tile from the tileQueue, and unqueues that tile
drawTileFromQueue: function()