OSSIM - Open Source Software Image Map  Version 1.9.0 (20180803)
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
ossimGridRemapSource Class Reference

#include <ossimGridRemapSource.h>

Inheritance diagram for ossimGridRemapSource:
ossimImageSourceFilter ossimImageSource ossimConnectableObjectListener ossimSource ossimListener ossimConnectableObject ossimErrorStatusInterface ossimObject ossimListenerManager ossimPropertyInterface ossimReferenced

Public Member Functions

 ossimGridRemapSource ()
 
 ossimGridRemapSource (ossimImageSource *inputSource, ossimGridRemapEngine *engine)
 
void setRemapEngine (ossimGridRemapEngine *engine)
 
ossimGridRemapEnginegetRemapEngine ()
 
virtual void initialize (const ossimDrect &uv_rect, const ossimDpt &grid_spacing)
 
void setGridNode (const ossimDpt &view_pt, const double *value)
 
virtual ossimRefPtr< ossimImageDatagetTile (const ossimIrect &origin, ossim_uint32 resLevel=0)
 
virtual bool loadState (const ossimKeywordlist &kwl, const char *prefix=0)
 
virtual bool saveState (ossimKeywordlist &kwl, const char *prefix=0) const
 
void lock ()
 
void unlock ()
 
bool isLocked () const
 
ossimDblGridgetGrid (unsigned int index)
 
const ossimFilenamegetGridFilename () const
 
void setGridFilename (const ossimFilename &grid_filename)
 
- Public Member Functions inherited from ossimImageSourceFilter
 ossimImageSourceFilter (ossimObject *owner=NULL)
 
 ossimImageSourceFilter (ossimImageSource *inputSource)
 
 ossimImageSourceFilter (ossimObject *owner, ossimImageSource *inputSource)
 
virtual void getOutputBandList (std::vector< ossim_uint32 > &bandList) const
 
virtual ossim_uint32 getNumberOfInputBands () const
 
virtual void initialize ()
 
bool canConnectMyInputTo (ossim_int32 inputIndex, const ossimConnectableObject *object) const
 required to be overriden by derived classes More...
 
virtual void connectInputEvent (ossimConnectionEvent &event)
 
virtual void disconnectInputEvent (ossimConnectionEvent &event)
 
virtual void propertyEvent (ossimPropertyEvent &event)
 
virtual void refreshEvent (ossimRefreshEvent &event)
 
virtual void setProperty (ossimRefPtr< ossimProperty > property)
 
virtual ossimRefPtr< ossimPropertygetProperty (const ossimString &name) const
 
virtual void getPropertyNames (std::vector< ossimString > &propertyNames) const
 
- Public Member Functions inherited from ossimImageSource
 ossimImageSource (ossimObject *owner=0)
 
 ossimImageSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true)
 
virtual ~ossimImageSource ()
 
virtual ossimRefPtr< ossimImageDatagetTile (const ossimIpt &origin, ossim_uint32 resLevel=0)
 
virtual bool getTile (ossimImageData *result, ossim_uint32 resLevel=0)
 Method to get a tile. More...
 
virtual ossimObjectgetObject ()
 For RTTI support. More...
 
virtual const ossimObjectgetObject () const
 For RTTI support. More...
 
virtual void getDecimationFactor (ossim_uint32 resLevel, ossimDpt &result) const
 Will return the decimation factor for the given resolution level. More...
 
virtual void getDecimationFactors (std::vector< ossimDpt > &decimations) const
 Will return an array of all decimations for each resolution level. More...
 
virtual ossim_uint32 getNumberOfDecimationLevels () const
 Will return the number of resolution levels. More...
 
virtual ossim_uint32 getNumberOfOutputBands () const
 Returns the number of bands in a tile returned from this TileSource. More...
 
virtual ossimScalarType getOutputScalarType () const
 This will be used to query the output pixel type of the tile source. More...
 
virtual ossim_uint32 getTileWidth () const
 Returns the default processing tile width. More...
 
virtual ossim_uint32 getTileHeight () const
 Returns the default processing tile height. More...
 
virtual double getNullPixelValue (ossim_uint32 band=0) const
 Each band has a null pixel associated with it. More...
 
virtual double getMinPixelValue (ossim_uint32 band=0) const
 Returns the min pixel of the band. More...
 
virtual double getMaxPixelValue (ossim_uint32 band=0) const
 Returns the max pixel of the band. More...
 
virtual ossimIrect getBoundingRect (ossim_uint32 resLevel=0) const
 This will return the bounding rect of the source. More...
 
virtual void getBoundingRect (ossimIrect &rect, ossim_uint32 resLevel=0) const
 Gets the bounding rectangle of the source. More...
 
virtual void getValidImageVertices (std::vector< ossimIpt > &validVertices, ossimVertexOrdering ordering=OSSIM_CLOCKWISE_ORDER, ossim_uint32 resLevel=0) const
 ordering specifies how the vertices should be arranged. More...
 
virtual ossimRefPtr< ossimImageGeometrygetImageGeometry ()
 Returns the image geometry object associated with this tile source or NULL if not defined. More...
 
virtual void setImageGeometry (const ossimImageGeometry *geom)
 Default implementation sets geometry of the first input to the geometry specified. More...
 
virtual void saveImageGeometry () const
 Default method to call input's saveImageGeometry. More...
 
virtual void saveImageGeometry (const ossimFilename &geometry_file) const
 Default method to call input's saveImageGeometry. More...
 
virtual bool isIndexedData () const
 
- Public Member Functions inherited from ossimSource
 ossimSource (ossimObject *owner=0)
 
 ossimSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true)
 
virtual ~ossimSource ()
 
virtual bool isSourceEnabled () const
 
virtual void enableSource ()
 
virtual void disableSource ()
 
virtual bool getEnableFlag () const
 
virtual void setEnableFlag (bool flag)
 
virtual bool isInitialized () const
 
virtual void setInitializedFlag (bool flag)
 
virtual std::ostream & print (std::ostream &out) const
 Outputs theErrorStatus as an ossimErrorCode and an ossimString. More...
 
- Public Member Functions inherited from ossimConnectableObject
 ossimConnectableObject (ossimObject *owner=0)
 Base constructor of this object. More...
 
 ossimConnectableObject (ossimObject *owner, ossim_int32 inputListSize, ossim_int32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true)
 
virtual ~ossimConnectableObject ()
 
void setId (const ossimId &id)
 All connectable objects will have id's. More...
 
const ossimIdgetId () const
 Will allow us to get this object's id. More...
 
const ossimObjectgetOwner () const
 Fetches the current owner, most likely a container but not limited to one. More...
 
virtual void changeOwner (ossimObject *owner)
 Permits changing the object's owner. More...
 
virtual void setDescription (const ossimString &description)
 
virtual ossimString getDescription () const
 
virtual bool isConnected (ossimConnectableObjectDirectionType direction=CONNECTABLE_DIRECTION_INPUT) const
 will check the direction specified to see if all slots are full. More...
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findConnectableObject(const ossimId &id))
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(RTTItypeid typeId, ossimConnectableObjectDirectionType directionType, bool recurse=true))
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(const ossimString &obj, ossimConnectableObjectDirectionType directionType, bool recurse=true))
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findInputObjectOfType(const ossimString &className))
 
virtual ossim_int32 findInputIndex (const ossimConnectableObject *object)
 Return a valid index of the input list if the passed in object is found else return -1. More...
 
virtual ossim_int32 findInputIndex (const ossimId &id)
 Return a valid index of the input list if the passed id is found else return -1. More...
 
virtual ossim_int32 findOutputIndex (const ossimConnectableObject *object)
 Return a valid index of the output list if the passed in object is found else return -1. More...
 
virtual ossim_int32 findOutputIndex (const ossimId &id)
 Return a valid index of the output list if the passed in object is found else return -1. More...
 
virtual ossim_int32 getMyInputIndexToConnectTo (ossimConnectableObject *object) const
 Should return the first available index to connect to. More...
 
virtual ossim_int32 getMyOutputIndexToConnectTo (ossimConnectableObject *object) const
 Should return the first available index to connect to. More...
 
virtual bool canConnectMyOutputTo (ossim_int32 myOutputIndex, const ossimConnectableObject *object) const
 default implementation is to allow anyone to connect to us. More...
 
virtual void disconnect (ossimConnectableObject *object=0)
 Will disconnect the object passed in. More...
 
virtual void disconnect (const ossimId &id)
 Will disconnect the object passed in. More...
 
virtual ossimRefPtr< ossimConnectableObjectdisconnectMyInput (ossim_int32 inputIndex, bool disconnectOutputFlag=true, bool createEventFlag=true)
 Will disconnect the object at the given input index and generate a connection event. More...
 
virtual void disconnectMyInput (ossimConnectableObject *input, bool disconnectOutputFlag=true, bool createEventFlag=true)
 Finds the index of the passed in input and calls disconnectMyInput(inputIndex, disconnectOutputFlag, createEventFlag);. More...
 
virtual void disconnectMyInputs (ConnectableObjectList &inputList, bool disconnectOutputFlag=true, bool createEventFlag=true)
 
virtual ossimRefPtr< ossimConnectableObjectdisconnectMyOutput (ossim_int32 outputIndex, bool disconnectInputFlag=true, bool createEventFlag=true)
 Will disconnect the object at the given output index and generate a connection event. More...
 
virtual void disconnectMyOutput (ossimConnectableObject *output, bool disconnectInputFlag=true, bool createEventFlag=true)
 Will disconnect the output object. More...
 
virtual void disconnectMyOutputs (ConnectableObjectList &outputList, bool disconnectOutputFlag=true, bool createEventFlag=true)
 
virtual void disconnectAllInputs ()
 Will disconnect all of the input objects. More...
 
virtual void disconnectAllOutputs ()
 Will disconnect all of the output objects. More...
 
virtual ossim_int32 connectMyInputTo (ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true)
 Will try to connect this objects input to the passed in object. More...
 
virtual ossim_int32 connectMyInputTo (ossim_int32 inputIndex, ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true)
 Will connect the specified input to the passed in object. More...
 
virtual bool connectMyInputTo (ConnectableObjectList &inputList, bool makeOutputConnection=true, bool createEventFlag=true)
 
virtual ossim_int32 connectMyOutputTo (ossimConnectableObject *outputObject, bool makeInputConnection=true, bool createEventFlag=true)
 Will try to connect this objects output to the passed in object. More...
 
virtual bool connectMyOutputTo (ConnectableObjectList &outputList, bool makeInputConnection=true, bool createEventFlag=true)
 
virtual bool connectInputList (ConnectableObjectList &inputList)
 Will disconnect itself from all inputs and reset to the passed in input list. More...
 
virtual bool connectOutputList (ConnectableObjectList &outputList)
 Will disconnect itself from all outputs and reset to the passed in output list. More...
 
virtual ossim_uint32 getNumberOfInputs () const
 Returns the number of input objects. More...
 
virtual ossim_uint32 getNumberOfOutputs () const
 Return the number of output objects. More...
 
ossimConnectableObjectgetInput (ossim_uint32 index=0)
 returns the object at the specified index. More...
 
const ossimConnectableObjectgetInput (ossim_uint32 index=0) const
 returns the object at the specified index. More...
 
ossimConnectableObjectgetOutput (ossim_uint32 index=0)
 returns the object at the specified index. More...
 
const ossimConnectableObjectgetOutput (ossim_uint32 index=0) const
 returns the object at the specified index. More...
 
virtual void setNumberOfInputs (ossim_int32 numberOfInputs)
 Will set the number of inputs. More...
 
virtual bool getInputListIsFixedFlag () const
 
virtual bool getOutputListIsFixedFlag () const
 
virtual void setNumberOfOutputs (ossim_int32 numberOfInputs)
 Will set the number of outputs. More...
 
const ConnectableObjectListgetInputList () const
 
const ConnectableObjectListgetOutputList () const
 
ConnectableObjectListgetInputList ()
 
ConnectableObjectListgetOutputList ()
 
 OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const RTTItypeid &typeInfo, bool recurse=true))
 
 OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const ossimString &className, bool recurse=true))
 
virtual void propagateEventToOutputs (ossimEvent &event)
 
virtual void propagateEventToInputs (ossimEvent &event)
 
virtual void setProperty (const ossimString &name, const ossimString &value)
 
virtual ossim_uint32 saveStateOfAllInputs (ossimKeywordlist &kwl, bool saveThisStateFlag=true, ossim_uint32 objectIndex=1, const char *prefix=0) const
 Save the state of all inputs to a keyword list. More...
 
virtual bool fillContainer (ossimConnectableContainer &container)
 Inserts this object and all of its children and inputs into the container provided. More...
 
bool moveInputUp (const ossimId &id)
 Moves the input connection matching id up one in the connection list. More...
 
bool moveInputDown (const ossimId &id)
 Moves the input connection matching id down one in the connection list. More...
 
bool moveInputToTop (const ossimId &id)
 Moves the input connection matching id to the top of the connection list. More...
 
bool moveInputToBottom (const ossimId &id)
 Moves the input connection matching id to the bottom of the connection list. More...
 
virtual void accept (ossimVisitor &visitor)
 We will add a visitor interface for all connectable objects. More...
 
- Public Member Functions inherited from ossimObject
 ossimObject ()
 
virtual ~ossimObject ()
 
virtual ossimObjectdup () const
 
virtual ossimString getShortName () const
 
virtual ossimString getLongName () const
 
virtual ossimString getClassName () const
 
virtual RTTItypeid getType () const
 
virtual bool canCastTo (ossimObject *obj) const
 
virtual bool canCastTo (const RTTItypeid &id) const
 
virtual bool canCastTo (const ossimString &parentClassName) const
 
virtual bool isEqualTo (const ossimObject &obj, ossimCompareType compareType=OSSIM_COMPARE_FULL) const
 
- Public Member Functions inherited from ossimReferenced
 ossimReferenced ()
 
 ossimReferenced (const ossimReferenced &)
 
ossimReferencedoperator= (const ossimReferenced &)
 
void ref () const
 increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
void unref () const
 decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
 
void unref_nodelete () const
 decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
 
int referenceCount () const
 
- Public Member Functions inherited from ossimListenerManager
 ossimListenerManager ()
 
virtual ~ossimListenerManager ()
 
virtual void fireEvent (ossimEvent &event)
 
virtual bool addListener (ossimListener *listener)
 
virtual bool removeListener (ossimListener *listener)
 
virtual bool findListener (ossimListener *listener)
 
- Public Member Functions inherited from ossimPropertyInterface
 ossimPropertyInterface ()
 
virtual ~ossimPropertyInterface ()
 
virtual ossimString getPropertyValueAsString (const ossimString &name) const
 
void getPropertyList (std::vector< ossimRefPtr< ossimProperty > > &propertyList) const
 
void setProperties (std::vector< ossimRefPtr< ossimProperty > > &propertyList)
 
- Public Member Functions inherited from ossimErrorStatusInterface
 ossimErrorStatusInterface ()
 
virtual ~ossimErrorStatusInterface ()
 
virtual ossimErrorCode getErrorStatus () const
 
virtual ossimString getErrorStatusString () const
 
virtual void setErrorStatus (ossimErrorCode error_status) const
 
virtual void setErrorStatus () const
 
virtual void clearErrorStatus () const
 
bool hasError () const
 
- Public Member Functions inherited from ossimConnectableObjectListener
 ossimConnectableObjectListener ()
 
virtual ~ossimConnectableObjectListener ()
 
virtual void processEvent (ossimEvent &event)
 ProcessEvent. More...
 
virtual void objectDestructingEvent (ossimObjectDestructingEvent &)
 
virtual void connectionEvent (ossimConnectionEvent &)
 
virtual void disconnectOutputEvent (ossimConnectionEvent &)
 
virtual void connectOutputEvent (ossimConnectionEvent &)
 
virtual void addObjectEvent (ossimContainerEvent &)
 
virtual void removeObjectEvent (ossimContainerEvent &)
 
virtual void containerEvent (ossimContainerEvent &)
 
- Public Member Functions inherited from ossimListener
 ossimListener ()
 
virtual ~ossimListener ()
 
void enableListener ()
 
void disableListener ()
 
void setListenerEnableFlag (bool flag)
 
bool isListenerEnabled () const
 
bool getListenerEnableFlag () const
 

Protected Member Functions

virtual ~ossimGridRemapSource ()
 
void deallocateGrids ()
 
- Protected Member Functions inherited from ossimImageSourceFilter
virtual ~ossimImageSourceFilter ()
 
- Protected Member Functions inherited from ossimImageSource
 ossimImageSource (const ossimImageSource &rhs)
 
const ossimImageSourceoperator= (const ossimImageSource &)
 
- Protected Member Functions inherited from ossimSource
 ossimSource (const ossimSource &rhs)
 
const ossimSourceoperator= (const ossimSource &rhs)
 
- Protected Member Functions inherited from ossimConnectableObject
ossimConnectableObjectfindObjectOfType (ConnectableObjectList *connectableList, ossimVisitor &visitor)
 
- Protected Member Functions inherited from ossimReferenced
virtual ~ossimReferenced ()
 
- Protected Member Functions inherited from ossimListenerManager
 ossimListenerManager (const ossimListenerManager &rhs)
 

Protected Attributes

vector< ossimDblGrid * > theGrids
 
ossimFilename theGridFilename
 
ossimGridRemapEnginetheRemapEngine
 
bool theRemapIsLockedFlag
 
bool theGridIsFilled
 
- Protected Attributes inherited from ossimImageSourceFilter
ossimImageSourcetheInputConnection
 
- Protected Attributes inherited from ossimSource
bool theEnableFlag
 
bool theInitializedFlag
 
- Protected Attributes inherited from ossimConnectableObject
ossimId theId
 
ossimString theDescription
 
ossimObjecttheOwner
 
bool theInputListIsFixedFlag
 Indicates whether the theInputObjectList is fixed. More...
 
bool theOutputListIsFixedFlag
 Indicates whether the theOutputObjectList is fixed. More...
 
ConnectableObjectList theInputObjectList
 Holds a list of input objects. More...
 
ConnectableObjectList theOutputObjectList
 Holds a list of output objects. More...
 
- Protected Attributes inherited from ossimListenerManager
std::list< ossimListener * > theListenerList
 
bool theEnabledFlag
 
std::list< ossimListener * > theDelayedAdd
 
std::list< ossimListener * > theDelayedRemove
 
bool theFireEventFlag
 
- Protected Attributes inherited from ossimErrorStatusInterface
ossimErrorCode theErrorStatus
 
- Protected Attributes inherited from ossimListener
bool theListenerEnableFlag
 

Additional Inherited Members

- Public Types inherited from ossimConnectableObject
enum  ossimConnectableObjectDirectionType { CONNECTABLE_DIRECTION_NONE = 0, CONNECTABLE_DIRECTION_INPUT = 1, CONNECTABLE_DIRECTION_OUTPUT = 2 }
 
typedef std::vector< ossimRefPtr< ossimConnectableObject > > ConnectableObjectList
 

Detailed Description


CLASS: ossimGridRemapSource

Definition at line 39 of file ossimGridRemapSource.h.

Constructor & Destructor Documentation

◆ ossimGridRemapSource() [1/2]

ossimGridRemapSource::ossimGridRemapSource ( )

Constructors:

Definition at line 47 of file ossimGridRemapSource.cpp.

References ossimSource::disableSource().

48  :
50  theGridFilename (0),
51  theRemapEngine (0),
53  theGridIsFilled(false)
54 {
55  disableSource();
56 }
ossimImageSourceFilter(ossimObject *owner=NULL)
virtual void disableSource()
Definition: ossimSource.cpp:89
ossimGridRemapEngine * theRemapEngine

◆ ossimGridRemapSource() [2/2]

ossimGridRemapSource::ossimGridRemapSource ( ossimImageSource inputSource,
ossimGridRemapEngine engine 
)

Definition at line 62 of file ossimGridRemapSource.cpp.

References ossimSource::disableSource().

64  :
65  ossimImageSourceFilter(inputSource),
66  theGridFilename (0),
69  theGridIsFilled(false)
70 {
71  disableSource();
72 }
virtual ossimObject * dup() const =0
ossimImageSourceFilter(ossimObject *owner=NULL)
virtual void disableSource()
Definition: ossimSource.cpp:89
ossimGridRemapEngine * theRemapEngine

◆ ~ossimGridRemapSource()

ossimGridRemapSource::~ossimGridRemapSource ( )
protectedvirtual

Definition at line 78 of file ossimGridRemapSource.cpp.

References deallocateGrids(), and theRemapEngine.

79 {
81  theRemapEngine = 0;
82 }
ossimGridRemapEngine * theRemapEngine

Member Function Documentation

◆ deallocateGrids()

void ossimGridRemapSource::deallocateGrids ( )
protected

Deallocates grid memory.

Definition at line 326 of file ossimGridRemapSource.cpp.

Referenced by initialize(), and ~ossimGridRemapSource().

327 {
328  static const char MODULE[] = "ossimGridRemapSource::deallocateMemory()";
329  if (traceExec()) CLOG << "entering..." << endl;
330 
331  vector<ossimDblGrid*>::iterator grid = theGrids.begin();
332  while (grid != theGrids.end())
333  {
334  delete *grid;
335  grid++;
336  }
337  theGrids.clear();
338 
339  if (traceExec()) CLOG << "returning..." << endl;
340  return;
341 }
#define CLOG
Definition: ossimTrace.h:23
vector< ossimDblGrid * > theGrids

◆ getGrid()

ossimDblGrid * ossimGridRemapSource::getGrid ( unsigned int  index)

Provides access to individual grids (pointer) given an index. Null pointer returned if index out of range.

Definition at line 314 of file ossimGridRemapSource.cpp.

References theGrids.

315 {
316  if (index >= theGrids.size())
317  return 0;
318 
319  return theGrids[index];
320 }
vector< ossimDblGrid * > theGrids

◆ getGridFilename()

const ossimFilename& ossimGridRemapSource::getGridFilename ( ) const
inline

Returns grid filename (may be empty)

Definition at line 120 of file ossimGridRemapSource.h.

References theGridFilename.

120 { return theGridFilename; }

◆ getRemapEngine()

ossimGridRemapEngine* ossimGridRemapSource::getRemapEngine ( )
inline

Provides access to the remap engine:

Definition at line 59 of file ossimGridRemapSource.h.

References theRemapEngine.

59 { return theRemapEngine; }
ossimGridRemapEngine * theRemapEngine

◆ getTile()

ossimRefPtr< ossimImageData > ossimGridRemapSource::getTile ( const ossimIrect origin,
ossim_uint32  resLevel = 0 
)
virtual

Implementation of virtual method to return remapped tile.

Reimplemented from ossimImageSource.

Definition at line 118 of file ossimGridRemapSource.cpp.

References ossimDataObject::getDataObjectStatus(), ossimImageSource::getTile(), ossimSource::isSourceEnabled(), OSSIM_EMPTY, OSSIM_NULL, ossimGridRemapEngine::remapTile(), theGridIsFilled, theGrids, ossimImageSourceFilter::theInputConnection, theRemapEngine, ossimIrect::ul(), ossimRefPtr< T >::valid(), and ossimImageData::validate().

120 {
121  if(!theInputConnection)
122  return NULL;
123 
124  //***
125  // Fetch tile from input source:
126  //***
128  resLevel);
129 
130  //---
131  // Bypass this filter if it is not initialized, or if input tile is bogus:
132  //---
133  if ((!isSourceEnabled()) || (!tile.valid()) || (!theRemapEngine) ||
134  (tile->getDataObjectStatus()==OSSIM_NULL) ||
135  (tile->getDataObjectStatus()==OSSIM_EMPTY))
136  {
137  return tile;
138  }
139 
140  //***
141  // Insure that the grid has been filled in case nodes were being randomly set
142  //***
143  if (!theGridIsFilled)
144  {
145  vector<ossimDblGrid*>::iterator grid = theGrids.begin();
146  while (grid != theGrids.end())
147  {
148 // (*grid)->setInterpolationType(ossimDblGrid::BILINEAR);
149  (*grid)->interpolateNullValuedNodes();
150  grid++;
151  }
152  theGridIsFilled = true;
153  }
154 
155  //***
156  // hand off the actual remap to the ATB engine. This object knows how to
157  // interpret the grids for the particular remap algorithm selected:
158  //***
159  theRemapEngine->remapTile(rect.ul(), this, tile);
160 
161  tile->validate();
162  return tile;
163 }
virtual bool isSourceEnabled() const
Definition: ossimSource.cpp:79
bool valid() const
Definition: ossimRefPtr.h:75
virtual ossimDataObjectStatus getDataObjectStatus() const
virtual void remapTile(const ossimDpt &origin_point, ossimGridRemapSource *remapper, ossimRefPtr< ossimImageData > &tile)=0
virtual ossimDataObjectStatus validate() const
ossimImageSource * theInputConnection
vector< ossimDblGrid * > theGrids
ossimGridRemapEngine * theRemapEngine
virtual ossimRefPtr< ossimImageData > getTile(const ossimIpt &origin, ossim_uint32 resLevel=0)

◆ initialize()

void ossimGridRemapSource::initialize ( const ossimDrect uv_rect,
const ossimDpt grid_spacing 
)
virtual

Permits initializing the remap grid after construction.

Definition at line 88 of file ossimGridRemapSource.cpp.

References deallocateGrids(), ossimGridRemapEngine::getNumberOfParams(), theGridFilename, theGridIsFilled, theGrids, theRemapEngine, and ossimString::toString().

90 {
92  int num_params;
93 
94  if (theRemapEngine)
95  {
96  num_params = theRemapEngine->getNumberOfParams();
97 
98  for (int p=0; p<num_params; p++)
99  {
100  ossimDblGrid* grid = new ossimDblGrid(uv_rect, grid_spacing);
101  theGrids.push_back(grid);
102  }
103 
104  theGridFilename = "ogrs";
105  theGridFilename += ossimString::toString(reinterpret_cast<ossim_int64>(this));
106  theGridFilename += ".org";
107 
108  theGridIsFilled = false;
109  }
110 }
static ossimString toString(bool aValue)
Numeric to string methods.
vector< ossimDblGrid * > theGrids
ossimGridRemapEngine * theRemapEngine

◆ isLocked()

bool ossimGridRemapSource::isLocked ( ) const
inline

Returns the status of the lock flag.

Definition at line 109 of file ossimGridRemapSource.h.

References theRemapIsLockedFlag.

◆ loadState()

bool ossimGridRemapSource::loadState ( const ossimKeywordlist kwl,
const char *  prefix = 0 
)
virtual

Restore the state of the object from a keywordlist.

Reimplemented from ossimImageSourceFilter.

Definition at line 169 of file ossimGridRemapSource.cpp.

171 {
172  static const char MODULE[] = "ossimGridRemapSource::loadState()";
173  if (traceExec()) CLOG << "entering..." << endl;
174 
175  bool successful = false;
176  const char* value;
177 
178  //***
179  // Reset object in preparation for reassignment:
180  //***
181  deallocateGrids();
182  theRemapEngine = 0;
183 
184  //***
185  // Read the remap engine type:
186  //***
187  value = kwl.find(prefix, REMAP_ENGINE_KW);
189  if (!theRemapEngine)
190  {
191 // CLOG << "ERROR: could not instantiate remap engine. Aborting..." << endl;
192 // if (traceExec()) CLOG << "returning..." << endl;
193 // return false;
194  }
195 
196  //***
197  // Read the grid filename and open input stream:
198  //***
199  theGridIsFilled = false;
200  value = kwl.find(prefix, GRID_FILENAME_KW);
201  if (value)
202  {
203  theGridFilename = value;
205 
206  //***
207  // Create an input stream from the grid file to pass to the
208  // corresponding grid:
209  //***
210  int num_grids = theRemapEngine->getNumberOfParams();
211  for (int i=0; (i<num_grids) && successful; i++)
212  {
213  ossimDblGrid* grid = new ossimDblGrid;
214  successful = grid->load(is);
215  if (successful)
216  theGrids.push_back(grid);
217  }
218  if (!successful)
219  {
220  CLOG << "ERROR: Encountered errorloading remap grids at file: "
221  << theGridFilename << ". Remapper disabled." << endl;
222  if (traceExec()) CLOG << "returning..." << endl;
223  return false;
224  }
225  theGridIsFilled = true;
226  }
227 
228  //***
229  // Allow base class to parse list:
230  //***
231  bool rtn_stat = ossimImageSourceFilter::loadState(kwl, prefix);
232 
233  //***
234  // Enable source only if KWL read was successful:
235  //***
236  if (theRemapEngine && successful && rtn_stat)
237  enableSource();
238 
239  if (traceExec()) CLOG << "returning..." << endl;
240  return rtn_stat;
241 }
static ossimGridRemapEngine * create(const char *spec)
#define CLOG
Definition: ossimTrace.h:23
std::basic_ifstream< char > ifstream
Class for char input file streams.
Definition: ossimIosFwd.h:44
const char * find(const char *key) const
bool load(std::istream &is)
const char * chars() const
For backward compatibility.
Definition: ossimString.h:77
vector< ossimDblGrid * > theGrids
virtual bool loadState(const ossimKeywordlist &kwl, const char *prefix=0)
Method to the load (recreate) the state of an object from a keyword list.
virtual void enableSource()
Definition: ossimSource.cpp:84
ossimGridRemapEngine * theRemapEngine

◆ lock()

void ossimGridRemapSource::lock ( )
inline

Locks the image to prevent grid adjustment. The remapper continues to remap given the current grid (if enabled), but all target values computed are such that no change in the grids will occur in an adjsutment. If more than one overlapping image is locked, the target will may be influenced by all locked images, but the remap grids will not be updated.

Definition at line 99 of file ossimGridRemapSource.h.

References theRemapIsLockedFlag.

Referenced by ossimAtbController::lockImage(), and ossimAtbController::unlockImage().

◆ saveState()

bool ossimGridRemapSource::saveState ( ossimKeywordlist kwl,
const char *  prefix = 0 
) const
virtual

Save the state of the object to a keywordlist.

Reimplemented from ossimImageSourceFilter.

Definition at line 247 of file ossimGridRemapSource.cpp.

References ossimKeywordlist::add(), theGridFilename, and theRemapEngine.

249 {
250  static const char MODULE[] = "ossimGridRemapSource::saveState()";
251 
252  //***
253  // No filename indicates that this remapper has not been initialized:
254  //***
255  if (!theGridFilename)
256  return false;
257 
258  //***
259  // Write the remap engine type:
260  //***
261  if (theRemapEngine)
262  kwl.add(prefix, REMAP_ENGINE_KW, theRemapEngine->getClassName());
263 
264  //***
265  // Write the filename to the KWL:
266  //***
267  if (!theGridFilename.empty())
268  {
269  kwl.add(prefix, GRID_FILENAME_KW, theGridFilename);
270 
271  //***
272  // Loop over each remap component to write out the grid:
273  //***
275  bool successful = true;
276  int num_components = theRemapEngine->getNumberOfParams();
277  for (int p=0; (p<num_components)&&successful; p++)
278  successful = theGrids[p]->save(os, "Remap-Grid");
279 
280  if (!successful)
281  {
282  CLOG << "ERROR: Encountered saving remap grids to file: "
283  << theGridFilename << ". State not properly saved."
284  << endl;
285  return false;
286  }
287  }
288 
289  return ossimImageSourceFilter::saveState(kwl, prefix);
290 }
#define CLOG
Definition: ossimTrace.h:23
virtual ossimString getClassName() const
Definition: ossimObject.cpp:64
void add(const char *prefix, const ossimKeywordlist &kwl, bool overwrite=true)
vector< ossimDblGrid * > theGrids
ossimGridRemapEngine * theRemapEngine
virtual bool saveState(ossimKeywordlist &kwl, const char *prefix=0) const
Method to save the state of an object to a keyword list.
const char * c_str() const
Returns a pointer to a null-terminated array of characters representing the string&#39;s contents...
Definition: ossimString.h:396
bool empty() const
Definition: ossimString.h:411
std::basic_ofstream< char > ofstream
Class for char output file streams.
Definition: ossimIosFwd.h:47

◆ setGridFilename()

void ossimGridRemapSource::setGridFilename ( const ossimFilename grid_filename)

Sets the grid filename and initiates read.

Definition at line 359 of file ossimGridRemapSource.cpp.

References theGridFilename.

360 {
361  theGridFilename = grid_filename;
362  //***
363  // NOT COMPLETE###
364  //***
365 }

◆ setGridNode()

void ossimGridRemapSource::setGridNode ( const ossimDpt view_pt,
const double *  value 
)

Sets a node of the member grid to the value specified. The grid is flagged as unfilled.

Definition at line 298 of file ossimGridRemapSource.cpp.

References theGridIsFilled, and theGrids.

300 {
301  int numGrids = (int)theGrids.size();
302  for (int i=0; i<numGrids; i++)
303  theGrids[i]->setNearestNode(view_pt, value[i]);
304 
305  theGridIsFilled = false;
306 
307  return;
308 }
vector< ossimDblGrid * > theGrids

◆ setRemapEngine()

void ossimGridRemapSource::setRemapEngine ( ossimGridRemapEngine engine)

ossimAtbPointSource Initializes the remap engine. This object implements specific algorithms for interpreting the grids owned by this remapper. It actually performs the remapping.

Definition at line 348 of file ossimGridRemapSource.cpp.

References theGridIsFilled, and theRemapEngine.

349 {
350 
351  theRemapEngine = engine;
352  theGridIsFilled = false;
353 }
ossimGridRemapEngine * theRemapEngine

◆ unlock()

void ossimGridRemapSource::unlock ( )
inline

Unlocks the grids for adjustment.

Definition at line 104 of file ossimGridRemapSource.h.

References theRemapIsLockedFlag.

Member Data Documentation

◆ theGridFilename

ossimFilename ossimGridRemapSource::theGridFilename
protected

Definition at line 136 of file ossimGridRemapSource.h.

Referenced by getGridFilename(), initialize(), saveState(), and setGridFilename().

◆ theGridIsFilled

bool ossimGridRemapSource::theGridIsFilled
protected

Definition at line 139 of file ossimGridRemapSource.h.

Referenced by getTile(), initialize(), setGridNode(), and setRemapEngine().

◆ theGrids

vector<ossimDblGrid*> ossimGridRemapSource::theGrids
protected

Definition at line 135 of file ossimGridRemapSource.h.

Referenced by getGrid(), getTile(), initialize(), and setGridNode().

◆ theRemapEngine

ossimGridRemapEngine* ossimGridRemapSource::theRemapEngine
protected

◆ theRemapIsLockedFlag

bool ossimGridRemapSource::theRemapIsLockedFlag
protected

Definition at line 138 of file ossimGridRemapSource.h.

Referenced by isLocked(), lock(), and unlock().


The documentation for this class was generated from the following files: